| Class | Description | |
|---|---|---|
| ShaderAmbient | Ambient pass for multi-pass rendering pipeline. | |
| ShaderChromatic | ||
| ShaderColorTextureFresnel | ||
| ShaderContour | ||
| ShaderDepth | Ambient pass for multi-pass rendering pipeline. | |
| ShaderDepthMap | Ambient pass for multi-pass rendering pipeline. | |
| ShaderDiffuse | ||
| ShaderDiffuseVertex | ||
| ShaderEnvMapFresnel | ||
| ShaderEnvMapping | ||
| ShaderEnvMapReflectivityMap | ||
| ShaderHalfLambert | ||
| ShaderHemisphere | Ambient pass for multi-pass rendering pipeline. | |
| ShaderHemisphereTexture | Ambient pass for multi-pass rendering pipeline. | |
| ShaderHitObject | ||
| ShaderHitTriangle | ||
| ShaderNormalsDebug | ||
| ShaderParticle | ||
| ShaderRefraction | ||
| ShaderShadow | ||
| ShaderSolidFill | ||
| ShaderSpecular | ||
| ShaderSpecularVertex | ||
| ShaderTexture | ||
| ShaderTextureColorFresnel | ||
| ShaderToon | ||
| ShaderToonTexture | ||
| ShaderTwoColorFresnel | ||
| ShaderTwoTextureFresnel | ||
| ShaderYogurtistan |