| Package | com.yogurt3d.core.materials.shaders.renderstate |
| Class | public class ShaderParameters |
| Inheritance | ShaderParameters Object |
| Property | Defined By | ||
|---|---|---|---|
| blendDestination : String = zero | ShaderParameters | ||
| blendEnabled : Boolean = false | ShaderParameters | ||
| blendSource : String = one | ShaderParameters | ||
| colorMaskA : Boolean = true | ShaderParameters | ||
| colorMaskB : Boolean = true | ShaderParameters | ||
| colorMaskEnabled : Boolean | ShaderParameters | ||
| colorMaskG : Boolean = true | ShaderParameters | ||
| colorMaskR : Boolean = true | ShaderParameters | ||
| culling : String = none | ShaderParameters | ||
| depthFunction : String = lessEqual | ShaderParameters | ||
| fragmentShaderConstants : Vector.<ShaderConstants> | ShaderParameters | ||
| loopCount : int = 1 | ShaderParameters | ||
| requiresLight : Boolean = false | ShaderParameters | ||
| vertexShaderConstants : Vector.<ShaderConstants> | ShaderParameters | ||
| writeDepth : Boolean = true | ShaderParameters | ||
| Method | Defined By | ||
|---|---|---|---|
| ShaderParameters | |||
| blendDestination | property |
public var blendDestination:String = zero| blendEnabled | property |
public var blendEnabled:Boolean = false| blendSource | property |
public var blendSource:String = one| colorMaskA | property |
public var colorMaskA:Boolean = true| colorMaskB | property |
public var colorMaskB:Boolean = true| colorMaskEnabled | property |
public var colorMaskEnabled:Boolean| colorMaskG | property |
public var colorMaskG:Boolean = true| colorMaskR | property |
public var colorMaskR:Boolean = true| culling | property |
public var culling:String = none| depthFunction | property |
public var depthFunction:String = lessEqual| fragmentShaderConstants | property |
public var fragmentShaderConstants:Vector.<ShaderConstants>| loopCount | property |
public var loopCount:int = 1| requiresLight | property |
public var requiresLight:Boolean = false| vertexShaderConstants | property |
public var vertexShaderConstants:Vector.<ShaderConstants>| writeDepth | property |
public var writeDepth:Boolean = true| ShaderParameters | () | Constructor |
public function ShaderParameters()