| Package | com.yogurt3d.core.scenetree.octree |
| Class | public class OctScene |
| Inheritance | OctScene Scene EngineObject Object |
| Method | Defined By | ||
|---|---|---|---|
OctScene(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number, maxDepth:uint = 3, preAllocateNodes:Boolean = true, _initInternals:Boolean = true) | OctScene | ||
![]() | addChild(_value:SceneObject):void
Adds given child object into this
IScene instance
| Scene | |
![]() | addPostEffect(_effect:Effect):void | Scene | |
![]() | Scene | ||
![]() |
Creates new clone object. | EngineObject | |
![]() | containsChild(_child:SceneObject, _recursive:Boolean = false):Boolean
Determines whether the specified SceneObject
instance is a child of the IScene instance. | Scene | |
![]() | dispose():void [override] | Scene | |
![]() | disposeDeep():void [override] | Scene | |
![]() | disposeGPU():void [override] | Scene | |
![]() | getChildBySystemID(_value:String):SceneObject
Returns child object that has
given systemID. | Scene | |
![]() | getChildByUserID(_value:String):SceneObject
Returns child object that has
given userID. | Scene | |
![]() | Scene | ||
![]() | Scene | ||
![]() |
SceneObjectRenderable
objects added to this IScene instance
(including hierarchical ones, children, grand children)
in a one dimensional (flattened) vector. | Scene | |
![]() | Scene | ||
![]() | instance():*
Removes all external referances and clears internals. | EngineObject | |
![]() | postRender():void | Scene | |
![]() | Scene | ||
![]() | removeAllEffects():void | Scene | |
![]() | removeChild(_value:SceneObject):void
Removes given child object from this
IScene instance
| Scene | |
![]() | removeChildBySystemID(_value:String):void
Removes child object that has given
systemID from this IScene instance. | Scene | |
![]() | removeChildByUserID(_value:String):void
Removes child object that has given
userID from this IScene instance. | Scene | |
![]() | removePostEffect(_effect:Effect):void | Scene | |
![]() | renew():void
Renews object internals and resets properties of object. | EngineObject | |
![]() | toString():String
Returns a string identifier on this object
| EngineObject | |
| OctScene | () | Constructor |
public function OctScene(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number, maxDepth:uint = 3, preAllocateNodes:Boolean = true, _initInternals:Boolean = true)minX:Number | |
minY:Number | |
minZ:Number | |
maxX:Number | |
maxY:Number | |
maxZ:Number | |
maxDepth:uint (default = 3) | |
preAllocateNodes:Boolean (default = true) | |
_initInternals:Boolean (default = true) |