animated:Boolean
This flag is used to make the texture be updated on every frame if is it a displayobject texture.
Implementation public function get animated():Boolean public function set animated(value:Boolean):voidbitmapData:BitmapData
The bitmapdata texture
Implementation public function get bitmapData():BitmapData public function set bitmapData(value:BitmapData):voidbyteArray:ByteArray
The bytearray texture
Implementation public function get byteArray():ByteArray public function set byteArray(value:ByteArray):voiddisplayObject:DisplayObject
The displayobject texture
Implementation public function get displayObject():DisplayObject public function set displayObject(value:DisplayObject):voidYOGURT3D_INTERNAL var m_bitmapData:BitmapDataYOGURT3D_INTERNAL var m_byteArray:ByteArrayYOGURT3D_INTERNAL var m_compressed:Boolean = falseYOGURT3D_INTERNAL var m_dirty:Boolean = trueYOGURT3D_INTERNAL var m_displayObject:DisplayObjectYOGURT3D_INTERNAL var m_height:uintYOGURT3D_INTERNAL var m_width:uintpublic function TextureMap(_bitmapData:BitmapData = null, _displayObject:DisplayObject = null, _byte:ByteArray = null)
Parameters | _bitmapData:BitmapData (default = null) |
| |
| _displayObject:DisplayObject (default = null) |
| |
| _byte:ByteArray (default = null) |
public function dispose():void public function getTexture3D(_context3D:Context3D):TextureBase
This method is called by the renderer to fetch the Texture object.
Parameters
Returns
Tue Jul 19 2011, 08:18 PM +03:00