Author Topic: init engine  (Read 1726 times)

loth2011

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init engine
« on: November 01, 2011, 01:36:54 pm »
hello
i'm on full engine test http://3dflashlo.free.fr/
any way to init yogurt engine without Yogurt3D.instance. blabla

something like other engine

_scene = new Scene();
_view = new Viewport();
_camera = new Camera();

thanks

Gurel Erceis

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Re: init engine
« Reply #1 on: November 04, 2011, 12:29:14 am »
                        var _scene:IScene          = new Scene();

         var _camera:ICamera       = new Camera();

         var _renderer:IRenderer            = new MolehillRenderer();   

         var _viewport:Viewport      = new Viewport();

         _scene.addChild(_camera);

         

         var m_context:Context          = new Context();

         m_context.renderer    = _renderer;

         m_context.camera    = _camera;

         m_context.scene      = _scene;

         m_context.viewport   = _viewport;         

         

         _viewport.setViewport( x,y, _viewportWidth, _viewportHeight );

         

         Yogurt3D.instance.contextManager.addContext( m_defaultContext );

Hope this helps

loth2011

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Re: init engine
« Reply #2 on: November 05, 2011, 05:36:39 am »
thank Gurel  8)
i update website soon with source

loth2011

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Re: init engine
« Reply #3 on: November 05, 2011, 06:17:41 am »
juste little error with AGAL version
hope you update soon  ;)

Gurel Erceis

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Re: init engine
« Reply #4 on: November 14, 2011, 08:42:05 pm »
new version is now up. You can find the github link on the download page