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Messages - Gurel Erceis

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1
General Discussion / Re: Accessing Loaded Movieclip textures
« on: November 14, 2011, 08:42:54 pm »
You are right. I'll add this sample to our wiki =)

2
Bug Discussions / Re: init engine
« on: November 14, 2011, 08:42:05 pm »
new version is now up. You can find the github link on the download page

3
Bug Discussions / Re: exporter crashes 3ds max
« on: November 14, 2011, 08:41:22 pm »
Can you send info@yogurt3d.com your model so we can debug the exporter?

4
Bug Discussions / Re: init engine
« on: November 04, 2011, 12:29:14 am »
                        var _scene:IScene          = new Scene();

         var _camera:ICamera       = new Camera();

         var _renderer:IRenderer            = new MolehillRenderer();   

         var _viewport:Viewport      = new Viewport();

         _scene.addChild(_camera);

         

         var m_context:Context          = new Context();

         m_context.renderer    = _renderer;

         m_context.camera    = _camera;

         m_context.scene      = _scene;

         m_context.viewport   = _viewport;         

         

         _viewport.setViewport( x,y, _viewportWidth, _viewportHeight );

         

         Yogurt3D.instance.contextManager.addContext( m_defaultContext );

Hope this helps

5
General Discussion / Re: Running demos in Flex project from mxml
« on: November 04, 2011, 12:25:53 am »
The base test is not fit to add the swf directly into a flex project.

The best way is copy the BaseTest constructor code into a init method and call the init from flex. The main problem is that the stage cannot be accessed the same way from flex and actionscript projects.

I'll post an example for building Yogurt3d directly from flex.

6
General Discussion / Re: Yogurt3D Tutorials and Demos
« on: August 12, 2011, 03:44:19 pm »
The demo contains a lot of assets. Also our server has a very high latency making the first initial connection to the file to reach 200ms. If we would embed the assets to a swf and load it only once it would be much faster. Thanks for the feedback, we would be working on improving this demo.

7
Bug Discussions / Re: texture transparency problem
« on: August 01, 2011, 03:38:22 pm »
looking on this issue at once.

Can you also provide the texture for testing

info@yogurt3d.com

8
Bug Discussions / Re: texture transparency problem
« on: August 01, 2011, 11:29:32 am »
Hi,

There is a alphaTexture option on MaterialTexture & MaterialDiffuseTexture. You must set to true if you want to set the alpha from the texture. Some material miss this option, this will be fixed on the next milestone release.

9
General Discussion / Re: Using Yogurt3D on top of StageVideo
« on: July 25, 2011, 12:00:01 pm »
Uploaded a new build (10302)

Code: [Select]
scene.sceneColor.a = 0;
this makes the Stage3D alpha zero.

or you can set the alpha using

Code: [Select]
scene.sceneColor.setColorUint( 0x0 ); // this also makes the clear color black

10
General Discussion / Re: Setting the AntiAliasing in Yogurt3D?
« on: July 25, 2011, 11:57:24 am »
Aliasing was missing in the 10301 build.

now uploaded a new build 10302. You can change the aliasing using the viewport

Code: [Select]
viewport.antiAliasing = ViewportAntialiasing.MINIMAL_ALIASING;

11
Bug Discussions / Re: ShaderSolidFill class (2.0)
« on: July 25, 2011, 08:57:51 am »
There are many versions of the AGALMini Assembler. Did you get an error because of this?

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