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General Discussion / Loss of Context3D
« on: March 07, 2012, 05:24:08 pm »
When I try to run any of the examples on my android smartphone I get this exception:
[Fault] exception, information=Error: Error #3694: The object was disposed by an earlier call of dispose() on it.
when the MolehillRenderer tries to clear the context3d. I have had the same issue when testing Starling on android and was able to handle the loss of the context (described in adobes docs as "Object Disposed: if this Context3D object has been disposed by a calling dispose() or because the underlying rendering hardware has been lost.") with this line:
Starling.handleLostContext = true;
So I was wondering if there was something similar in your engine that would help recover the context3d?
[Fault] exception, information=Error: Error #3694: The object was disposed by an earlier call of dispose() on it.
when the MolehillRenderer tries to clear the context3d. I have had the same issue when testing Starling on android and was able to handle the loss of the context (described in adobes docs as "Object Disposed: if this Context3D object has been disposed by a calling dispose() or because the underlying rendering hardware has been lost.") with this line:
Starling.handleLostContext = true;
So I was wondering if there was something similar in your engine that would help recover the context3d?