Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - mary_fisher

Pages: [1]
1
General Discussion / Loss of Context3D
« on: March 07, 2012, 05:24:08 pm »
When I try to run any of the examples on my android smartphone I get this exception:

[Fault] exception, information=Error: Error #3694: The object was disposed by an earlier call of dispose() on it.

when the MolehillRenderer tries to clear the context3d. I have had the same issue when testing Starling on android and was able to handle the loss of the context (described in adobes docs as "Object Disposed: if this Context3D object has been disposed by a calling dispose() or because the underlying rendering hardware has been lost.") with this line:

Starling.handleLostContext = true;

So I was wondering if there was something similar in your engine that would help recover the context3d?

Pages: [1]