New Release

Github

We moved our code to github. Now you can view our code as we develop it and can access the latest code on github. (Github.com/yogurt3d).

What's New in 2.1

- Fixed a lot of bugs. - Light shadows added. You can now specify which objects drop shadows and which lights cast shadows. Tutorials are comming soon. - You can now use mipmaps. Just use textureMap.mipmap = true; and mipmaps will be automatically uploaded. - Animation system now works faster. We have been developing actionscript for 5 years now but still we find speed improvements in the flash API. - Many post processing effects are added. You can find these on yogurt3d.com/effects.html and a live demo on yogurt3d.com/support/examples/post-processing-effects.html - Materials example has been split up so you can view many properties on them. Check out Materials Page. Don't forget you can allways write your own materials and send them through github.
New Version with Stage3D

Yogurt3D v2.1

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About Yogurt3D

Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation. Its animation system, model formats, exporter plug-ins for modelling tools, scene hierarchy and scene management structure, and that it is developed with a game developer perspective, makes Yogurt3D a powerful tool for 3D game developers.

If you wish to target both casual and seasoned players with browser-based real-time 3D games on the web, Yogurt 3D Game Engine is the ultimate tool to choose.