Examples

Post Processing Effects 

You can use this example to view some of our postprocessing effects.

Farm 

1000+ objects in one scene. Many textures and animations, featured in the Farm example.

A Cathedral and a Bazaar

A virtual world demo with physics, character animation and animated textures...

Material Example

A quick way to see all materials implemented in Yogurt3D for now. It also generates code for you to use in your application.

Building Example

Building with high-quality textures. Texture, normal map, specular map each 2048x2048. Textures are in Adobe Texture Format (ATF).

CustomShader Example

Custom shader showing the model uv's.

Lighting Example

3 dynamic point lights with Lee Perry-Smith's head. Demonstrates diffuse and specular meterial.

Picking Example

Show picking capabilities of Yogurt3D with around 100 cubes and a free flight camera.

Primitive Example

Primitives inside Yogurt3D. Knot, Sphere, Cube, Torus, Geodesic Sphere, etc.

Skinning Example

An animated dragon consisting of 67 bones. Blending is applied in-between animations.

Viewport Example

Viewport Example demonstrating 3 viewports. The scene consists of a sphere and a plane. The plane has a normalmap, with 2 dynamic lights.

New Version with Stage3D

Yogurt3D v2.1

About Yogurt3D

Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation. Its animation system, model formats, exporter plug-ins for modelling tools, scene hierarchy and scene management structure, and that it is developed with a game developer perspective, makes Yogurt3D a powerful tool for 3D game developers.

If you wish to target both casual and seasoned players with browser-based real-time 3D games on the web, Yogurt 3D Game Engine is the ultimate tool to choose.

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