Examples
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Post Processing Effects 
You can use this example to view some of our postprocessing effects.Farm 
1000+ objects in one scene. Many textures and animations, featured in the Farm example.A Cathedral and a Bazaar
A virtual world demo with physics, character animation and animated textures...Material Example
A quick way to see all materials implemented in Yogurt3D for now. It also generates code for you to use in your application.Building Example
Building with high-quality textures. Texture, normal map, specular map each 2048x2048. Textures are in Adobe Texture Format (ATF).CustomShader Example
Custom shader showing the model uv's.Lighting Example
3 dynamic point lights with Lee Perry-Smith's head. Demonstrates diffuse and specular meterial.Picking Example
Show picking capabilities of Yogurt3D with around 100 cubes and a free flight camera.Primitive Example
Primitives inside Yogurt3D. Knot, Sphere, Cube, Torus, Geodesic Sphere, etc.Skinning Example
An animated dragon consisting of 67 bones. Blending is applied in-between animations.Viewport Example
Viewport Example demonstrating 3 viewports. The scene consists of a sphere and a plane. The plane has a normalmap, with 2 dynamic lights.New Version with Stage3D
Yogurt3D v2.1
About Yogurt3D
Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation. Its animation system, model formats, exporter plug-ins for modelling tools, scene hierarchy and scene management structure, and that it is developed with a game developer perspective, makes Yogurt3D a powerful tool for 3D game developers.
If you wish to target both casual and seasoned players with browser-based real-time 3D games on the web, Yogurt 3D Game Engine is the ultimate tool to choose.


