Yogurt3D Wiki

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Introduction Getting Yogurt3D

  1. What is Yogurt3D? - What Yogurt3D is and what you can do with it
  2. Installing the Yogurt3D SDK - Beginners start here
  3. Building Yogurt3D - For those experienced with AS3 development
  4. Setting Up Your Application - Building your first application
  5. Build FAQ - Common problems compiling or linking Yogurt3D to your application
  6. Hardware Requirements

Core Systems

  1. Engine Features
  2. Engine Architecture - Documentation of the architecture of Yogurt3D

Core Classes

  1. Context
  2. Viewport
  3. Scene
  4. SceneObject
  5. Camera
  6. Light
    1. Creating Lights
    2. Creating Shadows
  7. SceneObjectRenderable
  8. Self Renderable Scene Object
  9. Primitives

Loaders

  1. Load Manager
  2. Loaders
  3. Parsers

Meshes

  1. Mesh
  2. SkeletalAnimatedMesh

Animation

  1. Skeletal Animation

Materials

  1. How to use Materials
  2. Implemented Materials - Information on all implemented Materials

Effects

  1. How to use Effects
  2. Implemented Effects - Information on all implemented Effects

Creating Content

Developing Yogurt3D

  • RoadMap - Releases and porting information
  • Help Requested - Things that would be useful patches, that are not allocated to anyone yet. If you're looking to help out, take a look
  • Development Procedures - Information on general development procedures
  • Bug Reports - How to publish them (talk, bug tracker, patches)


Extras

  • Basic Tutorials - These tutorials are where you should start learning Yogurt3D, but they assume you know nothing about Yogurt3D.
  • Advanced Tutorials - These tutorials each cover a specific aspect of using Yogurt3D.
  • Community Projects - Games, engines and other projects using Yogurt3D
  • About Yogurt3D - Further Information About Yogurt3D
  • About Yogurt - Further Information About Yogurt Company


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